package com.sghd.fight.module.game.service.skill.effect;

import com.sghd.fight.module.game.config.SkillConfig;
import com.sghd.fight.module.game.core.model.Unit;
import com.sghd.fight.module.game.service.room.IRoom;
import com.sghd.fight.module.game.service.skill.Context;
import com.sghd.pojo.fight.game.SkillReport;
import com.sghd.pojo.fight.game.TargetReport;
import com.sghd.pojo.fight.game.UnitValue;
import com.sghd.pojo.fight.game.ValueItem;
import org.apache.commons.collections.MapUtils;
import org.springframework.stereotype.Component;

import java.util.Map;

/**
 * @author frank
 * @date 2018-12-18 15:21
 * @desc 践踏
 **/
@Component
public class Tread implements Effect {

    @Override
    public void execute(Context context, IRoom room, Unit owner, Unit target, Map<String, Object> ctx, SkillReport skillReport, TargetReport targetReport, SkillConfig config) {
        int attack = MapUtils.getIntValue(ctx, ATTACK);
        if (target.hasBuf(UnitValue.CONVERSELY)) {
            attack = attack + MapUtils.getIntValue(ctx, MAX);
        }
        //计算公式
        int val = (int) (attack * getBet(owner, target));
        val = fixHp(owner, target, val, room, config);
        context.addValue(target, UnitValue.HP, -val);
        targetReport.addValue(ValueItem.valueOf(UnitValue.HP, -val));

    }

    @Override
    public EffectType getType() {
        return EffectType.SK_TREAD;
    }
}
